This past weekend I went down to my local Games Workshop and they had a copy of the new Horus Heresy board game Betrayal at Calth and I managed to grab a demo game with one of the regulars down at the store, with a member of staff pointing out how the rule system works and answering any questions we had.
First of all the models are amazingly detailed, they are plastic, and it looks like they are replacing the Forgeworld Resin Mark IV armour by the fact it is no longer available on the Forgeworld site. This looks positive for the future of plastic Heresy models.
The game itself is very entertaining. I played the first scenario where the Word Bearers and Ultramarines face off against each other in a race against the clock to reach the safety of the blast doors at the other end of the map before the doors slam closed and the surface of the planet is irradiated by Calth’s dying sun.
Each of the forces consists of a 10 tactical marines, one with a special weapon, and one with a heavy weapon. The Word bearers, utilise a flamer and Heavy Bolter, and the Ultramarines have a missile launcher (which is amazing when it crits) and a plasma gun.
When playing the game, it’s best to forget most of what you know about 40k. The turn goes as follows. Roll Initiative, which is 3 dice +1 per Sargent that is still alive, and the player that has the highest number of hits wins, and goes first and you both pick up a command card which gives your marines a special benefit. This happens every turn.
Another thing that changes is that turns alternate by actions. Each squad of up to 3 marines has 2 actions, which can be move (move 1 hex), run (move 2 hexes, but cannot be done if you would pass through rubble or are in an adjacent hex to an enemy), shoot, or assault. There is also consolidate which is not going to be covered here.
When it is your action you choose a unit, and spend one of your actions, then your opponent spends their action, and you continue to alternate until neither of you have any left and then the turn ends and you go back to the initiative phase. Repeat this until a victory or loss condition is met. In the scenario I was playing, that was turn 6, when the last blast door closes and anyone outside the doors dies.
The shooting also differs from 40k, in that marines are a lot more survivable. Every marine has 2 points of armour, so they roll 2 dice and any shields reduce the damage by 1, then each marine also has 2 stamina which the amount of damage dealt, has to equal or exceed. This means that an entire unit of 3 marines that shoots their bolters (2 dice each) will get usually 3-4 hits, and “might” kill 1 marine if he fails his saves.
When rolling to hit, every one or more critical hits has a special effect. For example if firing bolters, if you score a critical hit your opponent loses a single action meaning that if they only have 1 they can no longer do anything this turn. This is particularly useful in this scenario because it is time sensitive and requires units to move across the map, if you can slow your opponent, you can get more of your units behind the doors than theirs, and win.
Honestly though, it’s quite simple and you will pick it up very quickly within a game or 2. In my game I won using the strategy I just explained, I moved across the map as quickly as I could and sacrificed a unit to shoot and slow him down.
I’m looking forward to getting my own copy, though finding time to assemble and paint the units is a different problem entirely.
This has been rumored for at least the last year, and it is finally coming to fruition. Games Workshop are releasing a Horus Heresy miniatures game inline with the Forgeworld offering and we will see it first on November 7th, exciting stuff!
A few months ago I was listening to the Imperial Truth Podcast when they mentioned a competition on the Talent Lad Studios Facebook Page, and as luck would have it I Won, which is amazing to get a free display board. I received it through the post last week with a little wrangling with customs who charged me an exorbitant fee for bringing it into the country and it being searched, it was perfect. You can see for my Renegade guard below it works very well.
It fits in very well with my army and inspires me to do one myself.
Images dropped last night on the Warhammer Tau Blog and then spread like wildfire around the internet of the rumored new Tau models release. This release had originally been rumoured for mid-September, it now appears to be October 10th by the cover of the White Dwarf below, and I’m really looking forward to this.
The new massive Riptide variant on the cover of the November Issue of Warhammer Visions called Stormsurge, thought to be Games Workshop’s answer to the amazing Forgeworld R’Varna Battlesuit.
Sporting a huge shoulder mounted Rail weapon (though is you compare the cover of Warhammer Visions to the back of White Dwarf you will see that the shoulder weapon changes, so there will be at least 2 options for this weapon), 4 seeker missiles, a huge main missile pod payload, and a host of secondary smart missile systems, it is sure to bring the pain to your opponent on the table, and increase competition for an already heavily contested Heavy Support slot.
If that was all, we would have been happy, but Games Workshop went the extra mile. Releasing a new design of Firewarrior which are a welcomed improvement, minor alterations to the XV8 battlesuit design (seems to be able to pivot at the waist), and another smaller Riptide variant sporting an Ion Cannon style weapon and Fusion Guns. This smaller variant has been rumored to be a “Stealth” variant, which would be awesome.
With still more than 3 weeks to go until this release hits the shops, I, as I am sure every other Tau player is getting very excited, and are counting the days until it hits the shelves.
Not to forget, the Forgeworld Tau titan that went on sale last week at the Forgeworld open day, and will hopefully go on general release in the coming weeks, this is a very good time to be a Tau player.
A few days ago a new trailer for was released for the upcoming game Battlefleet Gothic Armada, based off the Games Workshop classic tabletop game.
Looking forward to seeing more of this.
I stumbled across this site on twitter and I am very thankful I did. As the title suggests, Wargame Exclusive produce alternative Games Workshop miniatures, primarily female alternatives for miniatures, with a strong Ecchi theme. This includes a number of naked, semi-naked, or suggestive miniatures that might be frowned upon at your local gaming store, but in addition to that there are some fantastic alternatives to main miniatures.
An example would be the Greater good deep strike veteran ranger ‘Big Shas’ which could serve as both an alternative Fireblade Cadre, or painted up as a marble or brass statue to shout out to the world how the Tau can really look bad-ass.
There are also a number of amazing ‘non-Ecchi’ Adepta Sororitas alternatives that look great, units of plague zombies, and even come conversion bits for various miniatures but the most exciting for me are the alternative heads for the Adeptus Mechanicus Kastelan Robots.
Personally I picked up a ‘Big Shas’ miniature, from payment to delivery it was 12 days, and the quality was very good. During construction I only found one moldline which was very easy to clean off, and very little in the way of release agent, meaning I could very quickly get into assembly and painting. Check them out if you are in the market for some high quality alternatives.