This video that was recently released on Full Control’s YouTube page is an inside view of their upcoming release Space Hulk: Ascension. Unlike an expansion, where they might release a few new levels, or new weapons, this release is more like a complete revision while keeping true to the look and feel of the original game.
In this revision, it is more video than tabletop game. They have removed a lot of the randomness from the previous incarnation, like command points, which are now a static bubble of extra points you get if you are near your sergeant.
There is also a dynamic campaign structure, which evolves as you proceed through the space-hulks, which can evolve the ending depending on if you turn left or right, and as a result can despite the removal of the random element leave the game with a high re-playability.
I am keen to see how this game progresses.
I came across this very handy video the other day. It follows a similar method to the one I used to make the base of my OVesa riptide last month.
I enjoyed this just like EonsOfBattle other tutorial videos and found it quite informative. I recommend you try visiting their channel for more useful guides.
Today TGN are re/pre viewing the incoming MMORPG action game Eternal Crusade, and I sincerely hope it is as awesome as it appears to be.
With today’s Forgeworld newsletter we see, that they have confirmed the next release, Imperial Armour 13: War Machines of the Lost and the Damned.
This version will be presented in a unique slip case and including a exclusive double-sided A1 poster, it is limited to 2,000 copies worldwide and will be available to buy for the first time at Warhammer Fest.
For the first time, I’m actually annoyed that I’m not going to Warhammer Fest, and only hoping that this is available on their site after the event.
The title says it all…
Source: Tor Arne Hanes
This weekend was the Golden Dragon Awards at my local Games Workshop. The Golden Dragon is is much like the famous, Golden Demon, but on a much smaller scale.
This event was for everyone in the area who had bought their model in the previous month. This criteria worked very well with my personal policy of “Pay where you play” and in addition to that, it gave me an opportunity to expand my skills, competing against some novices and very skilled painters alike. Like the Golden Demon awards, unless you entered one thing into every category, no one person was going to win all the prises, no matter how skilled they were.
For this event I entered my Eldar Crimson Hunter, that I bought at the store on the store’s birthday last month. I personally do not play Eldar, but I love the look of the models and had a idea that I wanted to try. In addition to this, I decided to push the envelope a little by adding some LED lighting from PoweredPlay Gaming to the mix to add that little extra wow factor.
The results of the day, I am pleased to say was a win.
The next challenge is Armies on Parade at the end of October, watch this space.